You can set up another unconnected storage network in another distant chunk, if you require more storage, just keep both under the limit, and you should be fine. The limit is usually around 3000, but depending on how many mods you have loaded that could potentially be lower. You need to load the world in Singleplayer and remove items from storage. This is, as of now, unsolvable on the mod's end, and is understood to be a limitation of Terraria's network code, or perhaps even the network itself. Normally this wouldn't be an issue, since you couldn't store enough data in a single chunk to cause issues, but with this mod in particular, you can store hundreds of chests worth of items in a single chunk, easily passing the limit and causing the chunk to not load. Multiplayer servers have a limit of how much data they can send to each client with every packet sent. It should really be in bolded red text on the first post by now. If none of that works, then it's probably some other weird issue, like maybe players being on different platforms (Windows, Linux, OSX, x86, 圆4, etc.) and some weird interaction with that, or something else.Ĭlick to expand.This has been mentioned. (Obviously this will cause massive issues, hence the backup) If that works, then unfortunately it means you'll need to choose to remove some mods, whether it be something big, or Magic Storage itself. If that doesn't work, uninstall a number of large mods, see if that fixes or at least reduces the problem. just dirt or stone or something) to see if it may be some other object in the same chunk that's reacting badly with the storage system.Ĥ. no light sources, no furniture, no storage, no wires, etc. Try moving the storage to a seperate, distant chunk that doesn't have many other complex blocks in it (i.e. ![]() Make sure everyone on the server is running the most up-to-date version of each mod, and that nobody has any extra mods that could be causing issues.ģ. Make a backup of the server world and player files.Ģ. It could also be some mod conflict or mismatching versions between each player on the server, or some other arcane bug.ġ. That's only my assumption based on what I know. My guess is that the large number of other mods are also adding to the packet size, meaning that cap is reached far sooner, causing the chunk errors. Well in that case it's very likely a mod conflict of some kind. The basic Storage Unit has an empty gem socket and nothing in the bottom-left corner.Click to expand.Oh. Center and bottom-left corner: tier indicator.This is green when empty and active, gray when inactive and empty, yellow when used but with capacity remaining, and red when full. Bottom-right corner: charge indicator.This is yellow when active, gray when inactive When placed in the world, the Storage Unit tile has several displays indicating its status. The next upgrade tier is the Crimtane / Demonite tier, with a capacity of 80. The basic Storage Unit has a capacity of 40, like a Chest or any other sort of vanilla container ( Barrel, Dresser, Trash Can, etc.). A deactivated Storage Units will be emptied as much as possible, allowing to remove it once fully emptied the Storage Unit Wand is therefore very useful for upgrading Storage Units without having to empty. It can then be mined, picked up, and upgraded or moved to a different position. The Storage Unit Wand is a tool that allows to deactivate and reactivate Storage Units. If needed, remove items from the storage system until the deactivated Storage Unit reaches 0. ![]() When a Storage Unit is deactivated, the Storage Heart will try to move all items it contains to other Storage Units, and will avoid putting more items in it unless all active Storage Units are full. A Storage Unit Wand can be used to deactivate or reactivate a Storage Unit. ![]() Right-clicking a Storage Unit will tell you its current use and capacity. To allow to remove a Storage Unit (so as to upgrade it, for example), it needs to be empty first. Items are still technically stored in the Storage Unit, however, and the unit is therefore protected from mining as long as it contains items. However, the content of each Storage Unit cannot be seen directly: instead, all the content from all connected Storage Units are seen together in the storage system's Storage Heart, a connected Storage Access, or a Remote Storage Access. Terraria saves the list of items stored in a container in the record for the tiles where this container is physically placed, so Storage Units act as the containers for a storage system's list of items. The Storage Unit is where items are actually stored in a storage system. A component for storing items in a Magic Storage storage system
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